![]() So is the guide above wrong or am I? I think I’m overthinking with Windowed Fullscreen, but really want to know thoroughly. I have to set GLFW_DECORATED to false in order to make it Windowed Fullscreen like I posted earlier. I guess it’s obvious because monitor is not NULL, which means it’s “Fullscreen” not “Windowed”, but if I set monitor to NULL, then I get fullscreen-sized decorated window(bordered with title). Reviewed by Andrs Lpez Translated by Uptodown Localization Team. Best of all, it is completely free and also includes online leaderboards. If I disable GLFW_AUTO_ICONIFY, it seems like Windowed Fullscreen but the window always stays on highest level (can’t be overlapped or topped by other windows), which is not what Windowed Fullscreen should be. Boson X is a platform game with highly entertaining gameplay, which also has some outstanding graphics and technical elements. Window gets minimized when focus is lost. Same thing would happen with dota2, where the full screen I am used to playing it in would most likely switch to playing in a 1920 resolution window mode if I end up using a larger desktop resolution in the future. If I create window like this, I get Fullscreen. I used to run cs in windowed mode in a specific resolution, in-game mouse sensitivity, mouse dpi setting, and so on. ![]() GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL) GlfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate) GlfwWindowHint(GLFW_BLUE_BITS, mode->blueBits) GlfwWindowHint(GLFW_GREEN_BITS, mode->greenBits) GlfwWindowHint(GLFW_RED_BITS, mode->redBits) Now I think I kinda get what video modes are, but I’m still confused with Windowed Fullscreen.Īccording to “Windowed full screen” guide, it says const GLFWvidmode* mode = glfwGetVideoMode(monitor) The result was fine, worked as I expected, but want to make sure if this is a right way to make one or want to know if I’m missing something. So after messing around with code, I ended up creating window as Windowed (monitor = nullptr) then disabled GLFW_DECORATED to make borderless. No matter what I did with video mode, I ended up creating either Fullscreen on full sized Windowed window with window border.Īlso I saw the ‘iconify’ and ‘window’ test codes, but wasn’t able to find any test for Windowed Fullscreen. Try this: pick any FPS play in a lower (4:3)resolution in windowed mode and you will instantly notice you can track movement with mouse far more accurately and there is no sliding or jumping by the mouse when as it does not need to. I read the Window guide for more information but wasn’t sure what ‘To create such a window, simply request the current video mode’ what exactly means. in windowed mode you wont find the mouse doing small slides on the screen because of stretching or auto sizing. ![]() It was easy enough and straight forward.īut for Windowed Fullscreen, I’m little confused. So far, I have no problem creating both Fullscreen and Windowed mode windows. Tldr: What is a proper way to create a Windowed Fullscreen (Borderless Fullscreen) window?
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